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AI Insights · Timothy · July 2024

Top 5 Play To Earn Games on iOS in France for Q2 2024

Discover the performance trends of the top 5 play-to-earn games on iOS in France during Q2 2024, with insights on downloads, revenue, and weekly active users.

Top 5 Play To Earn Games on iOS in France for Q2 2024

The second quarter of 2024 has seen interesting trends among the top play-to-earn games on the iOS platform in France. Data from Sensor Tower reveals key insights into the performance of these games, shedding light on their downloads, revenue, and weekly active users.

Winerz experienced a notable surge in downloads and revenue during Q2. Downloads peaked at approximately 110K in mid-April and saw another significant increase to around 31K in the final week of June. Revenue followed a similar pattern, with a sharp rise to $7.8K in the week of April 15, before leveling off and fluctuating around $500 to $1.5K for the remainder of the quarter. Weekly active users showed an upward trend, reaching a high of 176K in late April and ending the quarter at 107K.

Bubble Shooter: Pop & Blast maintained steady performance throughout the quarter. Downloads remained fairly consistent, averaging around 1K per week with a slight increase to 1.3K in mid-June. Revenue showed minor fluctuations, peaking at $1.6K in the week of June 17. Weekly active users remained stable, hovering around 13K throughout the quarter.

Darts Club saw moderate activity in Q2. Downloads ranged from 200 to 700, with a slight uptick to 583 in the final week of June. Revenue remained relatively stable, averaging around $300 per week. The game’s weekly active users fluctuated between 2.2K and 3.4K, ending the quarter at 2.8K.

Coin Dozer displayed a consistent performance in terms of downloads and revenue. Downloads varied from 400 to 2K, with a notable decrease towards the end of the quarter. Revenue saw minor peaks, reaching $379 in mid-April and gradually decreasing to $174 by the end of June. Weekly active users showed a downward trend, starting at 18K in early April and dropping to 10K by the end of the quarter.

Loop Dungeon: Idle RPG had a stable revenue stream, averaging around $150 per week with minor fluctuations. However, there were no significant downloads or active user metrics reported for this game during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024